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Fix typo
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@ -1283,8 +1283,8 @@
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// Normalize all angles to 0 - 2*PI (0 - 360°)
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// Normalize all angles to 0 - 2*PI (0 - 360°)
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var pointRelativeAngle = pointRelativePosition.angle % (Math.PI * 2),
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var pointRelativeAngle = pointRelativePosition.angle % (Math.PI * 2),
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var startAngle = (Math.PI * 2 + this.startAngle) % (Math.PI * 2),
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startAngle = (Math.PI * 2 + this.startAngle) % (Math.PI * 2),
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var endAngle = (Math.PI * 2 + this.endAngle) % (Math.PI * 2) || 360;
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endAngle = (Math.PI * 2 + this.endAngle) % (Math.PI * 2) || 360;
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// Calculate wether the pointRelativeAngle is between the start and the end angle
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// Calculate wether the pointRelativeAngle is between the start and the end angle
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var betweenAngles = (endAngle < startAngle) ?
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var betweenAngles = (endAngle < startAngle) ?
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