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Convert screen coordinates into canvas coordinates when dealing with mouse events
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@ -642,14 +642,20 @@
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boundingRect = canvas.getBoundingClientRect();
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if (e.touches) {
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mouseX = e.touches[0].clientX - boundingRect.left;
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mouseY = e.touches[0].clientY - boundingRect.top;
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mouseX = e.touches[0].clientX;
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mouseY = e.touches[0].clientY;
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} else {
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mouseX = e.clientX - boundingRect.left;
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mouseY = e.clientY - boundingRect.top;
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mouseX = e.clientX;
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mouseY = e.clientY;
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}
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// Scale mouse coordinates into canvas coordinates
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// by following the pattern laid out by 'jerryj' in the comments of
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// http://www.html5canvastutorials.com/advanced/html5-canvas-mouse-coordinates/
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mouseX = Math.round((mouseX - boundingRect.left) / (boundingRect.right - boundingRect.left) * canvas.width);
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mouseY = Math.round((mouseY - boundingRect.top) / (boundingRect.bottom - boundingRect.top) * canvas.height);
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return {
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x: mouseX,
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y: mouseY
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