Fixed a bug with calculating the canvas width and height

A previous commit removing a workaround for an old Firefox bug left part
of that workaround in, and it was preventing the expected behavior of
the canvas size being equal to the offsetWidth and offsetHeight of the
canvas prior to instantiation of Chart.JS
This commit is contained in:
Tommy Graves 2016-04-05 08:28:46 -04:00
parent ae103c3d0f
commit 75ce567d05

View File

@ -40,8 +40,6 @@
var width = this.width = computeDimension(context.canvas,'Width') || context.canvas.width; var width = this.width = computeDimension(context.canvas,'Width') || context.canvas.width;
var height = this.height = computeDimension(context.canvas,'Height') || context.canvas.height; var height = this.height = computeDimension(context.canvas,'Height') || context.canvas.height;
width = this.width = context.canvas.width;
height = this.height = context.canvas.height;
this.aspectRatio = this.width / this.height; this.aspectRatio = this.width / this.height;
//High pixel density displays - multiply the size of the canvas height/width by the device pixel ratio, then scale. //High pixel density displays - multiply the size of the canvas height/width by the device pixel ratio, then scale.
helpers.retinaScale(this); helpers.retinaScale(this);