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https://github.com/chartjs/Chart.js.git
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Line points need always need to pivot after regardless of whether or not bezier points are updated. Bezier points should only be updated if the line tension is not 0.
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@ -32,11 +32,12 @@ module.exports = function(Chart) {
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addElementAndReset: function(index) {
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addElementAndReset: function(index) {
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var me = this;
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var me = this;
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var options = me.chart.options;
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var options = me.chart.options;
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var meta = me.getMeta();
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Chart.DatasetController.prototype.addElementAndReset.call(me, index);
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Chart.DatasetController.prototype.addElementAndReset.call(me, index);
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// Make sure bezier control points are updated
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// Make sure bezier control points are updated
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if (options.showLines && options.elements.line.tension !== 0) {
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if (options.showLines && meta.dataset._model.tension !== 0) {
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me.updateBezierControlPoints();
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me.updateBezierControlPoints();
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}
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}
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},
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},
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@ -92,9 +93,14 @@ module.exports = function(Chart) {
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me.updateElement(points[i], i, reset);
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me.updateElement(points[i], i, reset);
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}
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}
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if (options.showLines && lineElementOptions.tension !== 0) {
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if (options.showLines && line._model.tension !== 0) {
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me.updateBezierControlPoints();
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me.updateBezierControlPoints();
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}
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}
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// Now pivot the point for animation
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for (i=0, ilen=points.length; i<ilen; ++i) {
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points[i].pivot();
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}
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},
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},
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getPointBackgroundColor: function(point, index) {
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getPointBackgroundColor: function(point, index) {
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@ -244,9 +250,6 @@ module.exports = function(Chart) {
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model.controlPointPreviousY = Math.max(Math.min(controlPoints.previous.y, area.bottom), area.top);
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model.controlPointPreviousY = Math.max(Math.min(controlPoints.previous.y, area.bottom), area.top);
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model.controlPointNextX = Math.max(Math.min(controlPoints.next.x, area.right), area.left);
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model.controlPointNextX = Math.max(Math.min(controlPoints.next.x, area.right), area.left);
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model.controlPointNextY = Math.max(Math.min(controlPoints.next.y, area.bottom), area.top);
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model.controlPointNextY = Math.max(Math.min(controlPoints.next.y, area.bottom), area.top);
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// Now pivot the point for animation
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point.pivot();
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}
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}
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},
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},
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